

- Codemeter control center on azure vm driver#
- Codemeter control center on azure vm skin#
- Codemeter control center on azure vm windows#
Scene Transitions within GFX channels or Superchannels are not supported.


It is highly recommended to use a warmup scene utilizing all required Videoinput and Clip surfaces during the initialization process.īackground loading for geometries or images is only supported for objects stored on Viz Graphic Hub. It is recommended to grab the audio from one of the HDMI/DP outputs of the Nvidia GPU and use an Audio embedder instead.

The video cutout option for videowall setups is not supported any longer because of technical limitations.Įnabling video output for audio setups is not recommended for performance reasons. The maximum resolution on videowall setups with multiple GPUs is limited to 16392px by 16392px.
Codemeter control center on azure vm windows#
Windows scaling can lead to unwanted side effects. We recommend running some performance tests with this flag turned on or off. It is recommended to use use_threaded_IO = 1 on videowall setups, however, some systems like older Supermicro installations require use_threaded_IO to be turned off. Using GPU Direct can cause performance impacts. On videowall setup, gfx_channels_antialiased = 0 should be turned off in section RENDER_OPTIONS. GFX channels with Alpha != 100% decrease render performance. If so, start viz.exe -y -n, instead of the regular videowall mode viz.exe -n -w.īezelcorrection in combination with colorcorrection can lead to offsets. It might happen that Viz Engine is running at half of speed on videowall, but goes back to fullspeed if another window comes into focus. Videowall with NDI inputs are currently not supported!
Codemeter control center on azure vm driver#
Installing hardlock dongle driver from the bundle installer of Viz Engine 3.14.5 on a Windows 7 machine may cause a blue screen and failure of driver installation. Viz Engine REST interface does not start if user is Non-Admin. (VIZENG-21136)Īpparent jitter for interlaced formats with Matrox NDI implementation. Some customers worked around this issue by using a custom kerning. In complex script mode, Helvetica-Std-Black has the correct kerning since Viz Engine version 3.8.0.
Codemeter control center on azure vm skin#
With inactive GeomAutoFree, system stability is not guaranteed.īones and Skin live motion data tracking requires Tracking Hub 1.1.2 (released together with Viz Engine 3.11). Transition Logic scenes require to have GeomAutoFree = 1 set in the Viz Config file. Please make sure your Windows has all of the latest updates installed. The problem is that the KB2999226 (Universal CRT) which is part of the Visual C++ Redistributable for Visual Studio 2015 failed to install. To fix open Windows Explorer > Tools menu > Folder options > View tab, and deselect Show preview handlers in the preview pane.Įrror message "The Program Can't Start Because Api-Ms-Win-Crt-Runtime-L1-1-0.Dll Is Missing". Scaled GFX channels or Plugins that rely on screen coordinates (Grafitti) are not supported.Įrror message "Windows Media Player Rich Preview Handler has stopped working while opening specific clips with Softclip 圆4". Interactive Applications within a GFX channel only work in DVE mode in Fullscreen or if the GFX channel has an offset in Fullscreen. Scene.UndeformScreenPos is 3ms slower per frame Script function ET_LOCAL_STOP will be handled as Tag inside the stageĬonfiguration UI writes wrong Default Camera (default_onair_camera) into config fileĭVE Live1 in front layer disables DVE Live1 in Main Layer Title and Safe area aren't visible correct in Trio preview Scene in GFX Channel not visible if Antialiasing is turned off IP audio output timing drifting over timeĪctive lens distortion generates oversaturated objects, key signal is lost Script function Scene.UndeformScreenPos doesn't work with lens deformation ON Superchannel plays audio from A&B at the same time after switching between them Text container breaks when setting new font while text content is emptyĪnimations transferred to wrong container are deleted in stageĭefault loop mode doesn't work in a Superchannelįont Wrapping Issue with zero width space (U+200B)īrowserCEF plugin causes crashes if instantiated multiple times RTT MicrostructureShader plugin is missing when loading inside a TL scene Inconsistent access to script GUI dropdown FilterColorBalance Plugin disables Texture on Font
